




• [09.12.02] How are games in Gamecask studio developed? part 2 - music
The beginnings of working on music in Gamecask studio go back to the time when Impulse Tracker program appeared on the market. Impulse Tracker is the most developed tracker working with DOS, WIN95 and WIN98 operating systems.

Impulse Tracker program printscreen
The process of sequencing music by means of trackers consists in entering notes into tracks of limited length. A separate section of composition i.e. a group of simultaneously played tracks is called a pattern which can be chained together via a master list. A complete song consists of several patterns played repeatedly and stored in a file (formats .mod, .xm, .s3m, .it). The benefit of tracker music files is saving hard disk space which on the other hand results in a worse sound quality. One of techniques of improving sound quality is using VST plug-ins (Virtual Studio Technology). VST plug-ins can be used in OpenMPT tracker (ModPlug Tracker), which is a perfect equivalent of Impulse Tracker program in newer operating systems.

OpenMPT printscreen
Although tracker music is very economic as far as using hard disk capacity and it is possible to reconvert an output files into a modern format .mo3, Gamecask studio uses professional music software Cubase of Steinberg brand. Cubase offers recording, creating and mixing of sounds of highest quality. It has plenty of useful tools which combined with the latest VSTi plug-ins (Virtual Studio Technology Instruments) allow to realize almost any music idea.

Cubase printscreen
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