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• [09.12.02] How are games in Gamecask studio developed? part 3 - game coding

          It is difficult to describe the process of game coding development in one article. Coding may vary depending on the type of programing language used (e.g. C#, C++, Delphi) or type of API used (DirectX, OpenGL).

example of game written in Delphi language

example of game written in Delphi language

          Gamecask studio successfully uses Pascal, Lua and Delphi language while programming games, using interchangeably graphics libraries like DirectX and OpenGL, compilers Lazarus and Turbo Delphi, as well as frameworks that programmers are familiar with: DelphiX (Hiroyuki Hori), Asphyre (Yuriy Kotsarenko) and GLScene (Mike Lischke, Eric Grange).

example of the use of GLScene (OpenGL)

example of the use of GLScene (OpenGL)

          In reality each game includes only limited amount of coding that a programmer uses in order to prepare a game since most coding is included in different useful tools, editors, file managers, converters, etc. Implementation of own ideas in compilers that are limited and are governed by strict rules seems to be a difficult task but that difficulty combined with the need to invent interesting ideas brings game development closer to the concept of art.

fire effect (Delphi + DirectX + Asphyre + curve editor + particle system)

fire effect (Delphi + DirectX + Asphyre + curve editor + particle system)

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