




• [10.01.09] Turn-based strategy game - part 1 - typical division into races
Development of casual games is not easy and becomes tedious from time to time, so after work I like to ponder on something else. I devote my free time to preparation of materials to a turn-based strategy game, patterned on first parts of such games as "Heroes of Might and Magic" or "Disciples". I am not sure if I ever manage to finish the project but my head is full of ideas and enthusiasm. Of course, development of a complex turn-based game, apart from being assisted by a numerous staff would take a number of months but is there anything you would not do for your hobby?

intro
The coolest thing in development of strategy games, where we manage the army, is the choice of proper races. Talking about classics, one cannot skip necromancers, elves or humans.






necromancer race


elf race


human race




alternative race
The thing that I like the least in sequels of most hardcore-type games, is their predictability. The consecutive parts of the same, slightly modified game, have only improved graphics and get you bored after a few hours of playing. Sometimes producers imitate all ideas from games of other producers. To avoid this I decided to change the conception and develop a new world of game with brand new rules of play.
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