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• [10.01.09] Turn-based strategy game - part 2 - alternative scenario

          Creating the game world based on fantasy seems less interesting than creating something new and original, that is why further work goes into a completely different direction. To accelerate the rate I changed the method of creating graphics which resembles comics now. The comics style ideally suits the severe environment of desert and steppe where the story takes place and the Mad Max-type military units.

comics style

comics style

          The whole story takes place in the distant future... "No-one remembers why humans had to leave the Earth and chose the Andyus planet - one of the planets of the Andromeda Galaxy. Maybe they hoped to start a new peaceful era in history and soon forget about the old life...but the reality appeared to be unfavourable. Andyus was already inhabited and the temperature was reaching 40 degrees in the shade. Andromedians, as the lawful inhabitants were called, ignored the value of peace. The climate they had to put up with for thousands of years developed in them a predatory attitude towards other species and soon those gentle creatures turned into hunters." - excerpt from the introduction.
          Up to now I developed 4 races based on their character and role they are going to play in game and these are: dogs of war - bestial rebels acting against imperialists; imperialists - inhabitants of the empire who profess traditions of the first humans who appeared on the Andyus; andromedians - lawful inhabitants of the Andyus; mutants - creatures which are half humans and half andromedians, and other cranks.

dogs of war

dogs of war

 

mechs imperialists

imperialists

 

andromedians predators

andromedians

 

mutants

mutants

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