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• [10.01.09] Turn-based strategy game - part 3 - the key elements of the game

          I am not going to get you bored, dear reader, with descriptions of all mechanisms that will steer the play since they resemble the rules of accepted turn-based strategy games. I will stress, however, that a lot of new ideas were derived from a handbook "The Art of War" by Sun Tzu and Sun Pin, as well as from "Caesar's Legion" by Stephen Dando-Collins.

command centre

command centre

          The key elements that appear in the game are:
• diverse battlefield what has influence on the way the individuals move,
• arrangement of troops before each battle with possibility of building ramparts and moats,
• weakening of the enemy's troops by cutting off deliveries of stock,
• strengthening of the force of attack and defence of the troops in formations.

War of Four Kingdoms

War of Four Kingdoms

          The working title of the game is "War of Four Kingdoms" and I am not sure if I ever manage to develop it. Casual games are more pleasant and working on them is much more rewarding that is why next concept art drawings will be created in my free time.

character

concepts

concept art drawings of characters

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