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• List of all articles:

• [10.07.06] 

Knot writing in casual games

• [10.02.14] 

Casual games - why do we love them?

• [10.01.09] 

Turn-based strategy game - part 3 - the key elements of the game

• [10.01.09] 

Turn-based strategy game - part 2 - alternative scenario

• [10.01.09] 

Turn-based strategy game - part 1 - typical division into races

• [09.12.02] 

How are games in Gamecask studio developed? part 3 - game coding

• [09.12.02] 

How are games in Gamecask studio developed? part 2 - music

• [09.12.02] 

How are games in Gamecask studio developed? part 1 - graphics

• [09.09.26] 

Gamecask website has just been launched!


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